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help:regioning [2019/04/02 22:34] – Completed formatting Iyssdenhelp:regioning [2019/09/07 17:14] – [Regioning] self_slaughter
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 ===== Regioning ===== ===== Regioning =====
  
-On MCAU we use regions to keep players builds and property protected from all other players.  A region be default will only allow the player that created it to be the only person that can build in the area.  Regions also protect armor stands, animals from being killed, and access to Shulker Boxes.  Other players (or 'members') can be added to regions, allowing them to build while you (the 'owner') still hold control over the more advanced things such as flags and other permissions. +On MCAU we use regions to keep players builds and property protected from all other players.  A region by default will allow only the player that created it to build in the area.  Regions also protect armour stands, animals from being killed, and access to Chests / Shulker Boxes.  Other players (or 'members') can be added to regions, allowing them to build while you (the 'owner') still hold control over the more advanced things such as flags and other permissions. 
  
-All players are able to create regions with areas up to **200'000 blocks**, using a few simple steps.  For a guide in-game, check out ''/rhelp'', which has information on how to regions, some advanced commands, and information on how many regions and homes are available to players at each **[[community:ranks|rank]]**.+All players are able to create regions with areas up to **200,000 blocks**, using a few simple steps.  For a guide in-game, check out ''/rhelp'', which has information on how to region, some advanced commands, and information on how many regions and homes are available to players at each **[[community:ranks|rank]]**.
  
-**Note:**  Region boundaries can change how some game mechanics work.  For example, leaves won't grow on trees, or pistons won't push blocks through boundaries.  If you need this to happen, overlap the boundary with another of your own regions to get things working properly.+{{:help:cuboid.png?400|}}
  
 +**Note:**  Region boundaries can change how some game mechanics work.  For example, leaves won't grow on trees, or pistons won't push blocks through boundaries.  If you need this to happen, overlap the boundary with another of your own regions to get things working properly.
 ===== Step-by-step Guide ===== ===== Step-by-step Guide =====
  
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 As the Owner of a region, there is much more that you can do with regions once they exist.  Add members to allow them to build, tweak flags to changes settings, or alter the region itself. As the Owner of a region, there is much more that you can do with regions once they exist.  Add members to allow them to build, tweak flags to changes settings, or alter the region itself.
  
-  * ''/myregions'' will show you a list of all regions you own or are a member of.  **Note:** It will only show you in the current world.  For example, if you're in the overworld you can't see what regions you belong to in the Nether.+  * ''/myregions'' will show you a list of all regions you own or are a member of.
   * ''/rg addmember <regionName> <player>'' adds another player to your region as a Member, allowing them to build, but not modify region settings.  A member also doesn't have the region counted to their alloted regions for their **[[community:ranks|rank]]**,  allowing them to be a member of as many regions as they wish.   * ''/rg addmember <regionName> <player>'' adds another player to your region as a Member, allowing them to build, but not modify region settings.  A member also doesn't have the region counted to their alloted regions for their **[[community:ranks|rank]]**,  allowing them to be a member of as many regions as they wish.
   * ''/rg removemember <regionName> <player>'' removes a player's permissions to build in your region.   * ''/rg removemember <regionName> <player>'' removes a player's permissions to build in your region.
help/regioning.txt · Last modified: 2024/03/06 22:04 by 127.0.0.1