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help:regioning [2019/09/07 17:14] – [Regioning] self_slaughterhelp:regioning [2022/06/26 22:27] – [Advanced Commands] self_slaughter
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 ++++ List of Flags | ++++ List of Flags |
 ^ Flag ^ Value ^ Description ^ ^ Flag ^ Value ^ Description ^
-''chest-access'' | Allow/Deny | Even if you allow a player **[[help:chest|chest]]** access, they may not still be able to open it This flag will allow them that. | +|chest-access|Allow/Deny|Whether inventories can be accessed.
-''mob-spawning'' | Allow/Deny | One of the most used flags.  Changes whether mobs can spawn or not.\\ **Note:** This also includes animal breeding, villager breeding and building withers! +|coral-fade|Allow/Deny|Whether coral will die when not in water.| 
-''pistons'' | Allow/Deny | Changes whether pistons will work at all. | +|creeper-explosion|Allow/Deny|Whether creepers can do damage.| 
-''use'' | Allow/Deny | Another useful flag, will allow other players to use buttons, switches and pressure pads. | +|crop-growth|Allow/Deny|Whether crops (wheat, potatoes, melons, etc) will grow.| 
-''vehicle-place'' | Allow/Deny | Changes whether players can place boats or minecarts. | +|enderman-grief|Allow/Deny|Whether endermen will grief.| 
-''vehicle-destroy'' | Allow/Deny | Changes whether players can destroy boats or minecarts. | +|entity-item-frame-destroy|Allow/Deny|Whether non-player entities can destroy item frames.| 
-|| +|entity-painting-destroy|Allow/Deny|Whether non-player entities can destroy paintings.| 
-| ''water-flow'' | Allow/Deny | Changes if water will update and spread. | +|farewell|<text>|The message that appears in chat upon leaving the region. Can be affected with ''/codes'' colours.\\ **Note:** Please keep it small and simple, as it can get spammy.  Staff reserve the right to remove greetings. | 
-| ''lava-flow'' | Allow/Deny | Changes if lava will update and spread. | +|grass-growth|Allow/Deny|Whether grass will grow.| 
-''snow-fall'' | Allow/Deny | If you're in a snowy biome, will change whether snow forms on top of blocks as it rains. | +|greeting|<text>|The message that appears in chat upon entering the region. Can be affected with ''/codes'' colours.\\ **Note:** As with ''greeting'', Staff reserve the right to remove farewells.| 
-''snow-melt'' | Allow/Deny | Changes whether snow on top of blocks (natural or man-made) melts Useful in non-snowy biomes or sunlight. | +|ice-form|Allow/Deny|Whether ice will form.| 
-''ice-form'' | Allow/Deny | Changes whether ice can form naturally or not. | +|ice-melt|Allow/Deny|Whether leaves will decay.| 
-''ice-melt'' | Allow/Deny | Changes whether natural or man-made blocks of ice can melt. | +|item-frame-rotation|Allow/Deny|Whether items can be rotated within item frames.
-''mushroom-growth'' | Allow/Deny | Will stop the natural spread of mushrooms.  Can still be placed by hand. | +|lava-flow|Allow/Deny|Whether ice will melt.| 
-''leaf-decay'' | Allow/Deny | Will stop the natural decay of leaves not near logs. | +|leaf-decay|Allow/Deny|Whether leaves will decay.| 
-''grass-growth'' | Allow/Deny | Will stop the natural spread of grass on dirt. | +|lightning|Allow/Deny|Whether lightning can strike.| 
-''mycelium-spread'' | Allow/Deny | Will stop the natural spread of mycelium on dirt. | +|mob-spawning|Allow/Deny|Whether mobs can spawn.\\ **Note:** This also includes animal breeding, villager breeding and building withers!
-''vine-growth'' | Allow/Deny | Will stop the natural growth of vines.  Useful for using them as decoration without them going crazy over time. | +|mushroom-growth|Allow/Deny|Whether mushrooms will grow.
-''soil-dry'' | Allow/Deny | Will stop farmland going dry over time. | +|mycelium-spread|Allow/Deny|Whether mycelium will spread.| 
-|+|pistons|Allow/Deny|Whether pistons can be used.| 
-| ''greeting'' | <text> | Will set a message that players get on entering Can be affected with ''/codes'' colours.\\ **Note:** Please keep it small and simple, as it can get spammy.  Staff reserve the right to remove greetings. | +|ride|Allow/Deny|Whether vehicles (including animals) can be mounted.| 
-''farewell'' <text> Will set a message that players get on leaving Can be affected with ''/codes'' colours.\\ **Note:** As with ''greeting''Staff reserve the right to remove farewells. |+|rock-growth|Allow/Deny|Whether rocks (dripstone, etc) will grow.| 
 +|skulk-growth|Allow/Deny|Whether sculk (sculk and sculk vines) will grow.| 
 +|sleep|Allow/Deny|Whether sleeping in a bed is permitted.| 
 +|snow-fall|Allow/Deny|Whether snow will form tiles on the ground.| 
 +|snow-melt|Allow/Deny|Whether snow will melt.| 
 +|soil-dry|Allow/Deny|Whether soil will dry.| 
 +|time-lock|<value>|Time of day in ticks (between 0 and 24000) that players will see the world as while in the region.\\ Use + or - for time relative to the world time.\\ **Note:** Limited to Donor[1] or Normal[2]| 
 +|use-dripleaf|Allow/Deny|Whether dripleaf can be used.| 
 +|use|Allow/Deny|Whether doors, levers, etc(but not inventories) can be used.| 
 +|vehicle-destroy|Allow/Deny|Whether vehicles can be destroyed.
 +|vehicle-place|Allow/Deny|Whether vehicles (boatsminecarts) can be placed.| 
 +|vine-growth|Allow/Deny|Whether vines (and kelp) will grow.| 
 +|water-flow|Allow/Deny|Whether water can flow.| 
 +|weather-lock|Rain/Clear|Type of weather players will see when in the region. This does not affect world mechanics.|
 ++++ ++++
  
  
  
help/regioning.txt · Last modified: 2024/03/06 22:04 by 127.0.0.1