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help:regioning [2019/09/07 07:14] – [Regioning] self_slaughter | help:regioning [2024/03/06 11:04] (current) – external edit 127.0.0.1 |
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++++ List of Flags | | ++++ List of Flags | |
^ Flag ^ Value ^ Description ^ | ^ Flag ^ Value ^ Description ^ |
| ''chest-access'' | Allow/Deny | Even if you allow a player **[[help:chest|chest]]** access, they may not still be able to open it. This flag will allow them that. | | |chest-access|Allow/Deny|Whether inventories can be accessed.| |
| ''mob-spawning'' | Allow/Deny | One of the most used flags. Changes whether mobs can spawn or not.\\ **Note:** This also includes animal breeding, villager breeding and building withers! | | |coral-fade|Allow/Deny|Whether coral will die when not in water.| |
| ''pistons'' | Allow/Deny | Changes whether pistons will work at all. | | |creeper-explosion|Allow/Deny|Whether creepers can do damage.| |
| ''use'' | Allow/Deny | Another useful flag, will allow other players to use buttons, switches and pressure pads. | | |crop-growth|Allow/Deny|Whether crops (wheat, potatoes, melons, etc) will grow.| |
| ''vehicle-place'' | Allow/Deny | Changes whether players can place boats or minecarts. | | |enderman-grief|Allow/Deny|Whether endermen will grief.| |
| ''vehicle-destroy'' | Allow/Deny | Changes whether players can destroy boats or minecarts. | | |entity-item-frame-destroy|Allow/Deny|Whether non-player entities can destroy item frames.| |
|| | |entity-painting-destroy|Allow/Deny|Whether non-player entities can destroy paintings.| |
| ''water-flow'' | Allow/Deny | Changes if water will update and spread. | | |farewell|<text>|The message that appears in chat upon leaving the region. Can be affected with ''/codes'' colours.\\ **Note:** Please keep it small and simple, as it can get spammy. Staff reserve the right to remove greetings/farewells. | |
| ''lava-flow'' | Allow/Deny | Changes if lava will update and spread. | | |farewell-title|<text>|The title that appears upon leaving the region. Including a newline (\n) will send a subtitle. Can be affected with ''/codes'' colours.\\ **Note:** Please keep it small and simple, as it can get spammy. Staff reserve the right to remove greetings/farewells.\\ **Note:** Limited to Donor[1] or Normal[2]| |
| ''snow-fall'' | Allow/Deny | If you're in a snowy biome, will change whether snow forms on top of blocks as it rains. | | |grass-growth|Allow/Deny|Whether grass will grow.| |
| ''snow-melt'' | Allow/Deny | Changes whether snow on top of blocks (natural or man-made) melts. Useful in non-snowy biomes or sunlight. | | |greeting|<text>|The message that appears in chat upon entering the region. Can be affected with ''/codes'' colours.\\ **Note:** Please keep it small and simple, as it can get spammy. Staff reserve the right to remove greetings/farewells.| |
| ''ice-form'' | Allow/Deny | Changes whether ice can form naturally or not. | | |greeting-title|<text>|The title that appears upon entering the region. Including a newline (\n) will send a subtitle. Can be affected with ''/codes'' colours.\\ **Note:** Please keep it small and simple, as it can get spammy. Staff reserve the right to remove greetings/farewells.\\ **Note:** Limited to Donor[1] or Normal[2]| |
| ''ice-melt'' | Allow/Deny | Changes whether natural or man-made blocks of ice can melt. | | |ice-form|Allow/Deny|Whether ice will form.| |
| ''mushroom-growth'' | Allow/Deny | Will stop the natural spread of mushrooms. Can still be placed by hand. | | |ice-melt|Allow/Deny|Whether leaves will decay.| |
| ''leaf-decay'' | Allow/Deny | Will stop the natural decay of leaves not near logs. | | |item-frame-rotation|Allow/Deny|Whether items can be rotated within item frames.| |
| ''grass-growth'' | Allow/Deny | Will stop the natural spread of grass on dirt. | | |lava-flow|Allow/Deny|Whether ice will melt.| |
| ''mycelium-spread'' | Allow/Deny | Will stop the natural spread of mycelium on dirt. | | |leaf-decay|Allow/Deny|Whether leaves will decay.| |
| ''vine-growth'' | Allow/Deny | Will stop the natural growth of vines. Useful for using them as decoration without them going crazy over time. | | |lightning|Allow/Deny|Whether lightning can strike.| |
| ''soil-dry'' | Allow/Deny | Will stop farmland going dry over time. | | |mob-spawning|Allow/Deny|Whether mobs can spawn.\\ **Note:** This also includes animal breeding, villager breeding and building withers!| |
|| | |mushroom-growth|Allow/Deny|Whether mushrooms will grow.| |
| ''greeting'' | <text> | Will set a message that players get on entering. Can be affected with ''/codes'' colours.\\ **Note:** Please keep it small and simple, as it can get spammy. Staff reserve the right to remove greetings. | | |mycelium-spread|Allow/Deny|Whether mycelium will spread.| |
| ''farewell'' | <text> | Will set a message that players get on leaving. Can be affected with ''/codes'' colours.\\ **Note:** As with ''greeting'', Staff reserve the right to remove farewells. | | |pistons|Allow/Deny|Whether pistons can be used.| |
| |ride|Allow/Deny|Whether vehicles (including animals) can be mounted.| |
| |rock-growth|Allow/Deny|Whether rocks (dripstone, etc) will grow.| |
| |skulk-growth|Allow/Deny|Whether sculk (sculk and sculk vines) will grow.| |
| |sleep|Allow/Deny|Whether sleeping in a bed is permitted.| |
| |snow-fall|Allow/Deny|Whether snow will form tiles on the ground.| |
| |snow-melt|Allow/Deny|Whether snow will melt.| |
| |soil-dry|Allow/Deny|Whether soil will dry.| |
| |time-lock|<value>|Time of day in ticks (between 0 and 24000) that players will see the world as while in the region.\\ Use + or - for time relative to the world time.\\ **Note:** Limited to Donor[1] or Normal[2]| |
| |use-dripleaf|Allow/Deny|Whether dripleaf can be used.| |
| |use|Allow/Deny|Whether doors, levers, etc. (but not inventories) can be used.| |
| |vehicle-destroy|Allow/Deny|Whether vehicles can be destroyed.| |
| |vehicle-place|Allow/Deny|Whether vehicles (boats, minecarts) can be placed.| |
| |vine-growth|Allow/Deny|Whether vines (and kelp) will grow.| |
| |water-flow|Allow/Deny|Whether water can flow.| |
| |weather-lock|Rain/Clear|Type of weather players will see when in the region. This does not affect world mechanics.| |
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