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help:regioning [2019/04/02 22:34] – Completed formatting Iyssdenhelp:regioning [2024/03/06 22:04] (current) – external edit 127.0.0.1
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 ===== Regioning ===== ===== Regioning =====
  
-On MCAU we use regions to keep players builds and property protected from all other players.  A region be default will only allow the player that created it to be the only person that can build in the area.  Regions also protect armor stands, animals from being killed, and access to Shulker Boxes.  Other players (or 'members') can be added to regions, allowing them to build while you (the 'owner') still hold control over the more advanced things such as flags and other permissions. +On MCAU we use regions to keep players builds and property protected from all other players.  A region by default will allow only the player that created it to build in the area.  Regions also protect armour stands, animals from being killed, and access to Chests / Shulker Boxes.  Other players (or 'members') can be added to regions, allowing them to build while you (the 'owner') still hold control over the more advanced things such as flags and other permissions. 
  
-All players are able to create regions with areas up to **200'000 blocks**, using a few simple steps.  For a guide in-game, check out ''/rhelp'', which has information on how to regions, some advanced commands, and information on how many regions and homes are available to players at each **[[community:ranks|rank]]**.+All players are able to create regions with areas up to **200,000 blocks**, using a few simple steps.  For a guide in-game, check out ''/rhelp'', which has information on how to region, some advanced commands, and information on how many regions and homes are available to players at each **[[community:ranks|rank]]**.
  
-**Note:**  Region boundaries can change how some game mechanics work.  For example, leaves won't grow on trees, or pistons won't push blocks through boundaries.  If you need this to happen, overlap the boundary with another of your own regions to get things working properly.+{{:help:cuboid.png?400|}}
  
 +**Note:**  Region boundaries can change how some game mechanics work.  For example, leaves won't grow on trees, or pistons won't push blocks through boundaries.  If you need this to happen, overlap the boundary with another of your own regions to get things working properly.
 ===== Step-by-step Guide ===== ===== Step-by-step Guide =====
  
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 As the Owner of a region, there is much more that you can do with regions once they exist.  Add members to allow them to build, tweak flags to changes settings, or alter the region itself. As the Owner of a region, there is much more that you can do with regions once they exist.  Add members to allow them to build, tweak flags to changes settings, or alter the region itself.
  
-  * ''/myregions'' will show you a list of all regions you own or are a member of.  **Note:** It will only show you in the current world.  For example, if you're in the overworld you can't see what regions you belong to in the Nether.+  * ''/myregions'' will show you a list of all regions you own or are a member of.
   * ''/rg addmember <regionName> <player>'' adds another player to your region as a Member, allowing them to build, but not modify region settings.  A member also doesn't have the region counted to their alloted regions for their **[[community:ranks|rank]]**,  allowing them to be a member of as many regions as they wish.   * ''/rg addmember <regionName> <player>'' adds another player to your region as a Member, allowing them to build, but not modify region settings.  A member also doesn't have the region counted to their alloted regions for their **[[community:ranks|rank]]**,  allowing them to be a member of as many regions as they wish.
   * ''/rg removemember <regionName> <player>'' removes a player's permissions to build in your region.   * ''/rg removemember <regionName> <player>'' removes a player's permissions to build in your region.
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 ++++ List of Flags | ++++ List of Flags |
 ^ Flag ^ Value ^ Description ^ ^ Flag ^ Value ^ Description ^
-''chest-access'' | Allow/Deny | Even if you allow a player **[[help:chest|chest]]** access, they may not still be able to open it This flag will allow them that. | +|chest-access|Allow/Deny|Whether inventories can be accessed.
-''mob-spawning'' | Allow/Deny | One of the most used flags.  Changes whether mobs can spawn or not.\\ **Note:** This also includes animal breeding, villager breeding and building withers! +|coral-fade|Allow/Deny|Whether coral will die when not in water.| 
-''pistons'' | Allow/Deny | Changes whether pistons will work at all. | +|creeper-explosion|Allow/Deny|Whether creepers can do damage.| 
-''use'' | Allow/Deny | Another useful flag, will allow other players to use buttons, switches and pressure pads. | +|crop-growth|Allow/Deny|Whether crops (wheat, potatoes, melons, etc) will grow.| 
-''vehicle-place'' | Allow/Deny | Changes whether players can place boats or minecarts. | +|enderman-grief|Allow/Deny|Whether endermen will grief.| 
-''vehicle-destroy'' | Allow/Deny | Changes whether players can destroy boats or minecarts. | +|entity-item-frame-destroy|Allow/Deny|Whether non-player entities can destroy item frames.| 
-|| +|entity-painting-destroy|Allow/Deny|Whether non-player entities can destroy paintings.| 
-| ''water-flow'' | Allow/Deny | Changes if water will update and spread. | +|farewell|<text>|The message that appears in chat upon leaving the region. Can be affected with ''/codes'' colours.\\ **Note:** Please keep it small and simple, as it can get spammy.  Staff reserve the right to remove greetings/farewells. | 
-| ''lava-flow'' | Allow/Deny | Changes if lava will update and spread. | +|farewell-title|<text>|The title that appears upon leaving the region. Including a newline (\n) will send a subtitle. Can be affected with ''/codes'' colours.\\ **Note:** Please keep it small and simple, as it can get spammy.  Staff reserve the right to remove greetings/farewells.\\ **Note:** Limited to Donor[1] or Normal[2]| 
-| ''snow-fall'' | Allow/Deny | If you're in a snowy biomewill change whether snow forms on top of blocks as it rains. | +|grass-growth|Allow/Deny|Whether grass will grow.| 
-''snow-melt'' Allow/Deny Changes whether snow on top of blocks (natural or man-mademelts.  Useful in non-snowy biomes or sunlight. | +|greeting|<text>|The message that appears in chat upon entering the region. Can be affected with ''/codes'' colours.\\ **Note:** Please keep it small and simple, as it can get spammy.  Staff reserve the right to remove greetings/farewells.| 
-''ice-form'' | Allow/Deny | Changes whether ice can form naturally or not. | +|greeting-title|<text>|The title that appears upon entering the region. Including a newline (\nwill send a subtitle. Can be affected with ''/codes'' colours.\\ **Note:** Please keep it small and simple, as it can get spammy.  Staff reserve the right to remove greetings/farewells.\\ **Note:** Limited to Donor[1] or Normal[2]
-''ice-melt'' | Allow/Deny | Changes whether natural or man-made blocks of ice can melt. | +|ice-form|Allow/Deny|Whether ice will form.| 
-''mushroom-growth'' | Allow/Deny | Will stop the natural spread of mushrooms.  Can still be placed by hand. | +|ice-melt|Allow/Deny|Whether leaves will decay.| 
-''leaf-decay'' | Allow/Deny | Will stop the natural decay of leaves not near logs. | +|item-frame-rotation|Allow/Deny|Whether items can be rotated within item frames.| 
-''grass-growth'' | Allow/Deny | Will stop the natural spread of grass on dirt. | +|lava-flow|Allow/Deny|Whether ice will melt.| 
-''mycelium-spread'' | Allow/Deny | Will stop the natural spread of mycelium on dirt. | +|leaf-decay|Allow/Deny|Whether leaves will decay.| 
-''vine-growth'' | Allow/Deny | Will stop the natural growth of vines.  Useful for using them as decoration without them going crazy over time. | +|lightning|Allow/Deny|Whether lightning can strike.| 
-''soil-dry'' | Allow/Deny | Will stop farmland going dry over time. | +|mob-spawning|Allow/Deny|Whether mobs can spawn.\\ **Note:** This also includes animal breeding, villager breeding and building withers!| 
-|| +|mushroom-growth|Allow/Deny|Whether mushrooms will grow.| 
-''greeting'' | <text> | Will set a message that players get on entering Can be affected with ''/codes'' colours.\\ **Note:** Please keep it small and simple, as it can get spammy.  Staff reserve the right to remove greetings. | +|mycelium-spread|Allow/Deny|Whether mycelium will spread.| 
-''farewell'' <text> Will set a message that players get on leaving Can be affected with ''/codes'' colours.\\ **Note:** As with ''greeting''Staff reserve the right to remove farewells. |+|pistons|Allow/Deny|Whether pistons can be used.| 
 +|ride|Allow/Deny|Whether vehicles (including animals) can be mounted.| 
 +|rock-growth|Allow/Deny|Whether rocks (dripstone, etc) will grow.| 
 +|skulk-growth|Allow/Deny|Whether sculk (sculk and sculk vines) will grow.
 +|sleep|Allow/Deny|Whether sleeping in a bed is permitted.| 
 +|snow-fall|Allow/Deny|Whether snow will form tiles on the ground.| 
 +|snow-melt|Allow/Deny|Whether snow will melt.
 +|soil-dry|Allow/Deny|Whether soil will dry.| 
 +|time-lock|<value>|Time of day in ticks (between 0 and 24000) that players will see the world as while in the region.\\ Use + or - for time relative to the world time.\\ **Note:** Limited to Donor[1] or Normal[2]| 
 +|use-dripleaf|Allow/Deny|Whether dripleaf can be used.| 
 +|use|Allow/Deny|Whether doors, levers, etc(but not inventories) can be used.| 
 +|vehicle-destroy|Allow/Deny|Whether vehicles can be destroyed.
 +|vehicle-place|Allow/Deny|Whether vehicles (boatsminecarts) can be placed.| 
 +|vine-growth|Allow/Deny|Whether vines (and kelp) will grow.| 
 +|water-flow|Allow/Deny|Whether water can flow.| 
 +|weather-lock|Rain/Clear|Type of weather players will see when in the region. This does not affect world mechanics.|
 ++++ ++++
  
  
  
help/regioning.1554204847.txt.gz · Last modified: 2019/04/02 22:34 by Iyssden